Vendor: Kosmos
Type: Board Games
Price:
25.95
Number of Players: 2-4
Playing Time: 20 Minutes
Recommended Ages: 8+
Even dragons start small. Before they can fly and breathe fire, they need to be well protected. As experienced dragonkeepers, this is exactly your task. To do this, you use the “magic book”. The two open pages show you which dragons, and how many, you can take under your protection. It goes without saying you have a few clever tricks up your sleeve in order to manipulate the book in your favor.
The best dragonkeeper wins this fantastic contest!
Vendor: Greenbrier Games
Type: Board Games
Price:
69.95
Vendor: Ludus Magnus Studio
Type: Board Games
Price:
119.95
Number of Players: 1-4
Playing Time: 60-90 Minutes
Recommended Ages: 14+
Planet Earth… the end of the 21st century: the Achab Corporation influences and dominates the globe using outstanding technologies, obtained via access to Gene.sys, a secret database of unknown origin which has turned out to be a mine of information and knowledge.
However, the Corporation is not the only entity that wants to obtain these secrets: the Breachers are expert hackers, capable of connecting to Gene.sys in order to steal information and increase the power and prestige of their faction. A.R.M. (the Achab Remote Mind) security system, a sophisticated artificial intelligence developed by Achab engineers, proactively detects and fights against each intrusion attempt to Gene.sys, but it seems that something is going wrong with it…
The Breach is a competitive Net Crawler game for 1-4 players, lasting approximately 25 minutes per player, where they attempt to breach the Gene.sys database to steal secret information. Each player is a Breacher, a digital rebel, guided by their ideals or by their Faction interests.
The game map is Gene.sys, a virtual universe of mysterious origin, currently controlled by the Achab Corporation. After hacking into the database, the Breacher Avatars will need to face several dangers: not just other Breachers, but also I.C.E. controlled by the A.R.M. (the Achab Remote Mind), who will try to stop the incursions. In case of need, A.R.M. will also use powerful Guardians to try to put an end to intrusion attempts.
The Breach is a Net Crawler with a distinctive resource management system, set collection mechanics and variable powers. Your objective is to spread your viruses inside the database, while gathering as much information as possible.
The game turn is structured in three phases: Firewall (I.C.E. run their subroutines against players), Actions (Avatars choose and execute their actions) and Net (Avatars configure their skills and steal information using viruses). You will be able to upgrade your Avatar, assign Viruses, fight the Guards and other Avatars, explore the rooms of Gene.sys, but also install programs and use Cheat codes to manipulate the database according to your needs.
Pay also attention to the health of your Avatar: if it will suffer enough damage, it will be disconnected from the network and reconnected in a different location! However, you could play more strategic and take advantage also of this event…
Each game of The Breach will be different from the previous one: the choice among Avatar, Breacher and Database structure offers a different challenge each time, and players have to be clever to identify the best strategy for optimizing the available resources.
Vendor: Letiman Games
Type: Board Games
Price:
44.95
# of Players: 1-5
Add a new starter class, new elite classes, AI driven ally decks, a new mini campaign, an event initiative token, and player generated terrain to your Adventure Tactics experience!
Journey along a new path to the treacherous Tower of Greylock in the Adventure Tactics: Adventures in Alchemy expansion. Leading the way is the new hero, Laine the Alchemist. This expansion also introduces a brand new mini-campaign that leads you through a new path to the gates of the Tower. This campaign will see you through the first five levels of your heroic journey and, when completed, you can continue your adventure by diving directly into Act II of Domianne’s Tower. With the addition of new enemies, new Elite Classes, a new type of Initiative, and non-player controlled Allies, your journey to the Tower will never be the same!
This game requires Adventure Tactics: Domianne’s Tower to play. You can incorporate all the content from Hero Pack 1 as well.
Vendor: Off the Page Games
Type: Board Games
Price:
9.95
# of Players: 1-4
Playing TIme: 45-120 Min
Age: 12+
Why stop at 3 players when 4 players can play together? The Fair Folk expansion allows a player to play as the third or fourth player in any game.
The Fair Folk are minding their own business when someone kidnapped their queen as well as her crown and sword. The other players know where they are, but you do not.
You have to locate them during the battles that are going on above ground. To make matters worse, you're not able to do anything on your own due to ancient Fairy rules. Instead you need to make bargains and deals with other players to help you locate the queen and her stolen items.
How they play
The Fair Folk take smaller turns after each of the 2 factions take a turn. They place a Fairy nest along with an offer in that nest on any hex on the map.
If a player takes the offer and if the Fair Folk have enough silver cubes come out of the tree, the nest stays and the other players are forced to give information about the queen's sword, crown, or the location of the queen herself.
If the Fair Folk find their queen, then they win. It's possible that 2 players can win when the Fair Folk are playing. One of the factions could get to 7 points during the same round when the Fair Folk find their queen!
Vendor: Letiman Games
Type: Board Games
Price:
83.95
Upgrade your Adventure Tactics experience with over 35 minis!
Includes miniatures for all of the enemies in the first half of the campaign for Adventure Tactics: Domianne’s Tower, including 10 miniatures for the baby bloblets as well.
Vendor: Letiman Games
Type: Board Games
Price:
19.95
Ages: 13+
Players: 1-5
Game Length: 60 minutes
This is not a stand-alone game. A copy of Adventure Tactics: Domianne's Tower is required to play.
Vendor: Sit Down!
Type: Board Games
Price:
59.95
Number of Players: 1-4
Playing Time: 45-60 Minutes
Recommended Ages: 10+
Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players, ages 10+ and the games last about 45-60 min.
During their turn, each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them).
Collecting animals and decorative elements earn victory points.
During the game, new conditions for earning points will appear.
The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.
Contents:
Vendor: Fantasy Flight Games
Type: Board Games
Price:
23.95
You know him, you love him. He’s wacky, he’s wonderful, and he’s inevitable. We can’t have a Marvel game without the Merc with the Mouth showing up, right? It’s time for some fourth-wall-breaking fun!
Fantasy Flight Games is finally ready to announce the Deadpool Hero Pack for Marvel Champions: The Card Game!
This is the part where we’d use the same cookie-cutter intro text talking about how Deadpool chimichangas his way into battle in this expansion pack or whatever, but we’re gonna do things a little differently this time. And that’s because we did Deadpool’s hero pack differently; instead of 60 cards, his pack has 78, and instead of him coming with a pre-built Aggression, Justice, Leadership, or Protection deck, he introduces a whole new aspect to the game: the ‘Pool aspect.
Seriously. We’re not joking. So sit back, relax, and enjoy this whirlwind tour of one of Marvel Champions’ most anticipated heroes!
Right off the bat, you can see that Deadpool (Deadpool, 1A) isn’t an ordinary hero. As Wade Wilson (Deadpool, 1B), he can search for any of his signature events by breaking the fourth wall, and he can recover from any injury with his massive REC value of 8.
He’ll get a lot of use out of that big REC value, since his hero ability, The Regeneratin’ Degenerate, prevents him from being defeated, leaving him at just 1 hit point whenever he’d be taken out. That’s right, even if you want to get rid of him, you can’t. It does come at the cost of adding an acceleration token to the main scheme, but Deadpool doesn’t care about that; cards like Exhausting Personality (Deadpool, 3) and Montage (Deadpool, 7) have scaling effects depending on the number of acceleration tokens on the main scheme, and his best buddy Cable (Deadpool, 2) also gets stronger for each token on the scheme. If you’re worried about all the threat, you just have to tell the villain that It Ain’t Over (Deadpool, 11) ‘til it’s over.
Since Deadpool doesn’t need to worry about being defeated, much of his kit lets him be reckless (or “strategic”) with his hit points. Maximum Effort (Deadpool, 4) and “Yoo-Hoo!” (Deadpool, 6) let him damage himself to deal damage or remove threat respectively, while This Card is Fire (Deadpool, 12) gets stronger when his hit points are lower. He’s also Armed to the Teeth (Deadpool, 9), so he can go find any weapon he needs at any time and swap it with one of his trusty Katanas (Deadpool, 10).
Okay, let’s talk about the ‘Pool aspect now. We mentioned it earlier, but the Deadpool Hero Pack actually introduces a fifth aspect to Marvel Champions!
Themed around the Deadpool Corps., this aspect is all about high-risk, high-reward gameplay. ‘Pool allies like Dogpool (Deadpool, 13) and Headpool (Deadpool, 14) don’t take any consequential damage when they attack or thwart (because they don’t care about consequences), but they also come in with acceleration or amplify icons. But that’s okay! Because other ‘Pool cards like Barely a Scratch (Deadpool, 17) and “I Got This” (Deadpool, 21) get bonuses while those icons are in play, so it works out just fine.
Not every ‘Pool card has you Living Dangerously (Deadpool, 24), though. Some of them are “improved” versions of existing cards, such as Cutupper (Deadpool, 18), Get Rage-y (Deadpool, 20), and Not My Responsibility (Deadpool, 22). With the ‘Pool aspect, you can even copy a certain other hero’s Healing Factor (Deadpool, 29), because why not? And if you aren’t able to use the ‘Pool aspect to secure victory in your first attempt, well…you just gotta Git Gud (Deadpool, 28)!
There are lots more ‘Pool cards in this pack, including a whole bunch of extra cards outside Deadpool’s pre-built deck, giving you loads of customization options to try out. And of course, you can always build a Deadpool deck with one of the other four aspects, but why would you ever want to do that?
As ridiculous as it may seem, the ‘Pool aspect really is the game’s fifth aspect. This means that any hero can make use of it, including those who can use cards from multiple aspects in their decks. However, there’s a catch: when you play a game of Marvel Champions, if at least one player is using the ‘Pool aspect, then a copy of Crisis of Infinite Deadpools (Deadpool, 37) is shuffled into the encounter deck during setup.
If that card is revealed, then Dreadpool (Deadpool, 38) and his Dreadful Deeds (Deadpool, 39) come into play. Dreadpool has some nasty tricks up his sleeve, such as an Anti-Regeneration Ray (Deadpool, 40) or the ability to ‘Pool-ize (Deadpool, 41) your allies. Not to mention, he’s really hard to get rid of, which kind of reminds us of someone else. We’re sure it’s just a coincidence.
So, there you have it! Deadpool is officially in the game. Whether you want to take the Merc with the Mouth’s wacky cards for a spin or try out the new ‘Pool aspect, this hero pack is a must-have for any fan of Marvel Champions: The Card Game! And there’s a ton of stuff in this pack that we didn’t even show off, like all those extra ‘Pool cards, because some of us didn’t want to spoil it all.
Look forward to Deadpool joining your team (or replacing it) when the Deadpool Hero Pack arrives in November!
You can pre-order your own copy of the Deadpool Hero Pack (MC44en) at exclusivasunibis today! …does anyone ever actually read this part?
Vendor: Pandasaurus Games
Type: Board Games
Price:
20.95
Designer : Torben Ratzlaff
Artist : Torben Ratzlaff
Number of players : 1-4
Playing time : 30-45 Min
Recommended ages : 10+
Language : English
You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast.
You place your tiles next to tiles that are already on layed out, move your ships and explore the sea.
Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides.
Beacon Patrol is a coop tile laying exploration game in which you navigate the coast of the northsea to secure its beacon buoys, lighthouses and waterways.
Vendor: Chip Theory Games
Type: Board Games
Price:
125.95
Number of players: 1 to 4
Language: EN
Ages: 12 years
Duration: 60 to 120 minutes
Too Many Bones: Unbreakable is the second standalone expansion to the hit dice-builder RPG Too Many Bones. Featuring two new Gearlocs, a brand-new Lava Battle Mat, and and the challenging baddies, inventive encounters and strategic gameplay the series is known for, Too Many Bones: Unbreakable is the perfect entry point for new players and franchise stalwarts alike. No matter your experience level, you will find new challenges in the bowels of The Break. Can you master its underground tyrants before their power bubbles to the surface?
Vendor: Chip Theory Games
Type: Board Games
Price:
125.95
Vendor: Pandasaurus Games
Type: Board Games
Price:
53.95
New islands have emerged from the ocean, and as scientists, you must research the new, developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them, and add colorful plants and animals to each island as you explore their ecosystems.
Each round in Emerge, earn points by rolling your dice and using them to collect research and make discoveries. All players start with the same research board, but throughout the game you can modify your own board and change what you're researching. After eight rounds, score points based on how flourished and biodiverse your islands are as well as varying research objectives.
Vendor: Steve Jackson Games
Type: Board Games
Price:
29.95
Number of Players: 2-6
Playing Time: 60 Minutes
Recommended Ages: 14+
Try to build a town without having it stomped to rubble by Groo the Barbarian!
Fans of Mad Magazine love Sergio Aragonés, and they love his character Groo the Barbarian. Groo is a warrior and wanderer, never in one place for long . . . because he’s such a klutz the people run him out!
In this fast, fun game, each player tries to build a town and keep it intact against the twin threats of rival armies and Groo’s “helpful” visits. Roll dice to gain resources, spend them on buildings or troops . . . but anything you can’t use is passed along to your rivals!
Key Features:
Vendor: Horrible Guild
Type: Board Games
Price:
31.95
Number of Players: 2-4
Playing Time: 45+ Minutes
Recommended Ages: 8+
Even behind the appearance of the most serene and romantic residential neighbourhood lies fierce competition between construction companies to build it!
Grab the most prestigious plots of land and build beautiful houses, but don't forget the requirements of the town plan to accumulate bonus points and claim victory!
Vendor: Black Chantry Productions
Type: Board Games
Price:
14.95
The Ministry is a vampire clan of temptation. They delight in sin, pushing boundaries to the extreme and use deceptive powers to draw unsuspecting victims into doing their bidding.
This mischievous deck forsakes defense for strong offense. Your vampire minions use politics, entrancement and Anarch trickery to damage your enemies, and evade getting captured by use of mind-tricks and shape-changing.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt (6 cards)
2x Villein
Action (8)
Political Action (4)
Retainer (1)
Action Modifier (11)
Action Modifier/Combat (4)
Reaction (8)
Combat (3)
Note: Cellophane wrapped only – no tuckbox.
Vendor: Black Chantry Productions
Type: Board Games
Price:
14.95
New Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. Some of the cards included are reprints and some are new for this set, all ready to mix with cards from other sets.
The feral Gangrel clan are shapeshifters and beast whisperers. Most of them roam the outskirts of society, only interfering in vampiric politics to use sharp claws to safeguard their freedom.
This deck focuses on defense and attrition to take control over the game. Your vampires know how to hinder enemy actions and escape every battle unharmed.
Crypt (6 cards)
Library (48 cards)
Action (9)
Retainer (3)
Action Modifier (3)
Action Modifier/Reaction (3)
Combat (11)
Reaction (11)
Note: Cellophane wrapped only – no tuckbox.
Vendor: Black Chantry Productions
Type: Board Games
Price:
14.95
Clan Brujah were once great philosophers and feared warriors in vampiric society. In modern nights they are known as troublemakers, always quick to violence when words are not enough.
This deck relies on a combination of political shrewdness and Anarch tactics, and the supernatural strength and speed of your vampires will deter any opposition.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt (6 cards)
Library (49 cards)
Action (10)
Political Action (5)
Equipment (1)
Reaction (9)
Combat (13)
Note: Cellophane wrapped only – no tuckbox.
Vendor: Black Chantry Productions
Type: Board Games
Price:
14.95
Clan Banu Haqim spawns from an ancient bloodline of warriors, sorcerers and assassins. Now they are pillars of law and tradition in vampiric society, although they are not immune to intrigue and political disputes.
With this deck you use a combination of stealth, threats and violence to triumph. Your vampires have both high political status and excellent combat skills.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt (6 cards)
Library (49 cards)
Action (8)
Political Action (4)
Equipment (1)
Action Modifier (1)
Action Modifier/Combat (5)
Reaction (6)
Combat(14)
Note: Cellophane wrapped only – no tuckbox.
Vendor: Cranio Creations
Type: Board Games
Price:
29.95
This house mysteriously moves through space and time, and no one knows its destination. Will you be brave enough to enter?
Experience the thrill of an escape room in Mystery House: Adventures in a Box, which features a mix of technology and tradition. You are imprisoned in this house, and the only way out is to solve all the riddles you find inside! You must search for clues in the box, which features multiple doorways on all sides. At the beginning of the game, you insert enigma cards in the box top, and these cards will tell a story as they're revealed and resolved during play. An app drives you through the game and records the progress of your team and your playtime.
The base game includes two adventures: "Family Portrait" and "The Lord of the Labyrinth". All future expansions will use the same base game box as a game system.
Vendor: Cool Mini or Not
Type: Board Games
Price:
4.95
This expansion pack does NOT include the Exclusive Kickstarter Homelander miniature.
The Boys and The Seven Are Ready to Make Some Zombie Heads Explode
Vought International’s super hero team, The Seven, may be seen as celebrities by much of the world, but the members of The Boys know the dark underside of the super hero life. This vigilante group has made it their goal to put a stop to Vought’s plans and they’re willing to go through The Seven to get there.
And then the zombie apocalypse happened. The Boys and The Seven now have to set aside their differences to fight the zombie threat!
Pack #3 includes:
This is an expansion. A copy of the following is required to play: Zombicide 2nd Edition.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
46.95
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning. Unspeakable horrors come in all shapes and sizes, and often the threat they pose can go completely unseen until it is too late. It is up to the brave few with keen intellect, honed survival instincts, or pure dumb luck to face these eldritch perils before they consume us all.
The Feast of Hemlock Vale Investigator Expansion features five new investigators for Arkham Horror: The Card Game and adds a wealth of new player cards and options for deckbuilding, including brand-new bonded cards and cards that make use of bless and curse tokens. Use the right tool for the job as the handyman, Wilson Richards; build the ultimate laboratory as the scientist, Kate Winthrop; smooth-talk your way out of danger as the countess, Alessandra Zorzi; bring balance to chaos as the folklorist, Kōhaku Narukami; and throw yourself into danger to protect others as the farmhand, Hank Samson.
This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
74.95
When renowned botanist Dr. Rosa Marquez receives a strange sample from the secluded and mysterious Hemlock Isle, her instincts tell her that something is amiss. Following the recommendation of an old colleague, she invites the investigators to join her on a survey of the island. Nothing could prepare them for what they find: deadly, mutated wildlife and a strange, malignant presence permeate the isle, all while the local residents prepare for a festival, seemingly unaware of the danger. The investigators only have three days to find out what lurks beneath Hemlock Vale before its people meet a terrible fate.
In The Feast of Hemlock Vale Campaign Expansion, one to four investigators travel to Hemlock Isle, an island shrouded in mystery that has only recently opened up to visitors. During the day, players will bond with the locals and explore the island, but once the sun goes down, the island becomes a death trap of ravenous, twisted wildlife. Can they unveil the secrets of Hemlock Isle in just three short days? Or will they be devoured in the coming feast?
This expansion contains the entirety of The Feast of Hemlock Vale campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
Vendor: CrowD Games
Type: Board Games
Price:
47.95
Vendor: Devir
Type: Board Games
Price:
37.95
Number of Players: 1-4 Players
Playing Time: 80 minutes
Recommended Ages: 12+
The circus has come to your city! Come and see the greatest show in the world...in a small box! In 3 Ring Circus, players will take on the role of a ring master that drives a circus around the U.S. at the end of the 19th century. Over time they will hire performers who will improve the show and earn fame points in cities and towns. With artwork carefully cultivated to imitate circus advertisements from the end of the 19th century, 3 Ring Circus will enchant strategic minds that will enjoy creating the most interesting traveling company.