https://exclusivasunibis.com/collections/all.atom exclusivasunibis 2024-05-01T13:56:09-04:00 exclusivasunibis https://exclusivasunibis.com/products/15832055823 2024-05-01T13:56:09-04:00 2024-05-01T13:56:09-04:00 Game of Thrones LCG - 2nd Edition - Journey to Oldtown Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

Journey to Oldtown, like The Archmaesters Key before it, focuses on amplifying the major themes of the games fourth cycle.

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https://exclusivasunibis.com/products/11814973007 2024-04-22T18:41:27-04:00 2024-04-22T18:41:27-04:00 Game of Thrones Living Card Game - Ice and Fire Draft Starter Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 0.50

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https://exclusivasunibis.com/products/1332904591435 2024-04-22T18:39:28-04:00 2024-04-22T18:39:28-04:00 Game of Thrones LCG - 2nd Edition - Daggers in the Dark Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

“Kill the boy, Jon Snow. Winter is almost upon us. Kill the boy and let the man be born.”
  –Maester Aemon Targaryen, A Dance with Dragons

Winter has come to Westeros. At the Wall, the brothers of the Night’s Watch constantly question the demands of their Lord Commander, Jon Snow, pondering the demands of their duty and those of their morality. In King’s Landing, the Tyrells, Lannisters, and the newly restored Faith Militant divide the smallfolk as the city becomes a powder keg about to explode. And in Essos, Tyrion makes his way to meet Daenerys Targaryen, not knowing that she has flown from the fighting pits on the back of Drogon and the harpy’s city is now without a queen. Now is the time for those who dwell in the shadows to strike back against the light.

Seen in the Flames

Daggers in the Dark draws you into the last pages of George R.R. Martin’s A Dance with Dragons, where the fight for the Iron Throne has left the battlefields behind, and now emerges in deadly plots where it is nigh impossible to tell friend from foe. In the grand conclusion of the Dance of Shadows cycle, you are given new ways to form strategies and lay your traps with the continual development of the shadow keyword. For the price of two gold, you can play cards with the shadow (x) keyword facedown into shadows, keeping them safely hidden until the opportune moment to reveal them. With this keyword, you can build strategic plans with more security than ever before, with the near certainty that so long as your cards remain under the shroud of shadows, they are safe.

This Chapter Pack is designed to delve deep into darkness, with new events that can only be played from shadows and effects that can even push less nefarious cards into the gloom. Banished from the Light (Daggers in the Dark, 108) lets you move any character to shadows, even if they don’t have the new keyword. You may return one of your own cards to shadows, safeguarding it from harm. Or, you may return one of your opponent's characters to shadows, forcing them to pay a hefty price if they want to bring their character back to the light. Either way, the dark plots you're enacting require careful planning.

The brothers of the Night’s Watch are all too familiar with the need for quiet plotting with their event, Daggers in the Dark (Daggers in the Dark, 106). When you command the Night’s Watch you may use this card, paying two gold to reveal this event and kill an attacking character once you successfully defend your order. The attacking player may sacrifice two characters to cancel this effect, but blood will undoubtedly be shed and your opponent will be forced to question if one life is worth more than the cause of their House?

For the Realm

In Daggers in the Dark, you will also find a variety of cards that become stronger as the shadows stretch longer. The Lannisters’ Underhanded Methods (Daggers in the Dark, 110) increase a character's STR for each of their cards in shadows—and the fact that you can play this attachment from shadows for free, at any time, makes it easy to tip a challenge in your favor. Then, once your plans have ripened and you are ready to spring your trap, you can call uponCersei Lannister (Daggers in the Dark, 109), whose recent experiences with the Faith Militant, the Tyrells, and even her uncle Kevan have only increased her viciousness. Changing from her original version (Core Set, 84) in the Core Set and her second variant (Lions of Casterly Rock, 1) in Lions of Casterly Rock, Cersei has gained the shadow keyword and a new ability to dismantle her enemy’s plans with her own. During the challenge phase, for each card you bring out of shadows, your opponent must discard a random card from their hand. With the Lannisters’ caches of gold in Casterly Rock, it will be a simple matter for you to store a hoard of cards and play them all at once to shred your opponent’s hand and any hope they have for success.

The lords and ladies of Westeros may spin their webs of treachery and deceit, but none compare with the Spider himself, Varys(Daggers in the Dark, 119). You may choose to marshal him normally, but the Master of Whisperers’s true strength comes from the underhanded shadowplay that has run throughout the entire Dance of Shadows cycle. While Varys has a shadow cost of eight, this is reduced by one for each other card in shadows, regardless of whether they belong to you or your opponent. Then, after Varys comes out of shadows, you may choose and kill a character with power. No matter which House you're pitted against, you can effortlessly remove one of their key characters from the board, taking any power that they had earned with them. Should you wait until your enemy is on the threshold of victory and use the Spider's ability to murder a key renown character like Daario Naharis (The Archmaester’s Key, 14) or Tywin Lannister (Core Set, 90), the blow is sure to be nothing less than devastating.

Dying of the Light

The last light of the sun is about to leave Westeros and after the War of the Five Kings, few are set to survive the long nights ahead. The realm is on the brink of total collapse and you can no longer afford the luxury of scruples. Do you have the strength to do what must be done?

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Board Games BOX23 Letter_G Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/1332904591435 Default Title 1.95 841333105471 0
https://exclusivasunibis.com/products/11814963919 2024-04-22T18:38:16-04:00 2024-04-22T18:38:16-04:00 Game of Thrones LCG: 2016 World Champion Deck Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

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https://exclusivasunibis.com/products/1307410104395 2024-04-22T18:36:20-04:00 2024-04-22T18:36:20-04:00 Game of Thrones LCG - 2nd Edition - Night's Watch Intro Deck Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

"When you play the game of thrones, you win or you die. There is no middle ground."
   –Cersei Lannister, A Game of Thrones

The world of George R.R. Martin’s A Song of Ice and Fire series comes to life in A Game of Thrones Card Game, a game of military conflicts, political intrigues, and power struggles in the world of Westeros. In this engaging Living Card Game, players become the leaders of eight unique factions, forming strategies and building decks to defeat their enemies and gain power over the Seven Kingdoms. Now, to aid your entry to this world of conflict and betrayal, Fantasy Flight Games is pleased to announce the upcoming release of eight new Intro Decks for A Game of Thrones: The Card Game!

These instructive Intro Decks are designed to introduce new players to the mechanics, environment, and key characters of A Game of Thrones: The Card Game, providing a stable foundation and highlighting the unique features of each faction. Each pre-constructed deck contains sixty-nine cards—a full sixty-card deck (containing 1x, 2x, and 3x cards) with seven plots, a faction card, and an agenda card. With one of these decks, you'll have everything that you need to begin your battles right away, whether you're battling another intro decks or playing against a custom deck built by other players.

Even if you're a veteran player, there are still plenty of reasons to pick up the Intro Decks. Not only is it a great way to get additional copies of commonly played neutral cards and plots, like Marched to the Wall (Core Set, 15), you can also use them as a tool to invite new players to experience your battles for the Iron Throne! What's more, every Intro Deck features an alternate-design faction card and a copy of the Fealty (Core Set, 27) agenda emblazoned with the sigil of your chosen faction—making this the perfect way to spread your loyalty to your other decks!

For more information on the strategies pursued by each faction in its Intro Deck, read on!

Winter Is Coming

Cold and unyielding, the Stark family has guarded the north for thousands of years. Their judgement is harsh and final, specializing in military challenges. The House Stark Intro Deck is designed to be aggressive and direct, putting your opponent on their back foot. With a surplus of fearsome fighters like Greatjon Umber (Sands of Dorne, 33) andGrey Wind (Core Set, 145), you're ready to honorably face your opponent on the battlefield.

The Starks also believe in sacrifice for the greater good. While it may pain you to lose a member of your House, their card abilities may well be worth the price. Bran Stark (Core Set, 142) can cancel an enemy’s event, potentially saving many with his sacrifice. Beyond this, characters like Catelyn Stark (Wolves of the North, 2) and her beloved son Robb Stark (Core Set, 146) can draw further strength from deaths and sacrifices as these losses strengthen their resolve. When the winds of winter howl, the lone wolf dies, but the pack survives.

Hear Me Roar

The Wardens of the West, the Lannisters, are one of the wealthiest families in the seven kingdoms. But while the Lannisters have wealth in abundance, they desire power and they are ruthless in their pursuit of it. The House Lannister Intro Deck uses both military and intrigue challenges to gain control of the battle. With warriors like Ser Jaime Lannister (Core Set, 87), it is a simple matter to clear your opponent’s board of characters. Then, your masters of intrigue like Cersei Lannister  (Lions of Casterly Rock, 1) can shred any plans your enemy has formed around the cards in their hand and leave them at the mercy of fate, relying solely on the top cards of their deck.

When you swear fealty to the Lions of Casterly Rock, the House Lannister Intro Deck provides you with a surplus economy, held in locations such as Golden Tooth (Lions of Casterly Rock, 17), and characters like Tyrion Lannister(Core Set, 89). The Lannister’s gold can be used to pay off Clansmen like the Burned Men (Core Set, 91) and Black Ears(Journey to Oldtown, 29) and add them to their cause. These men may only be loyal to gold, but with the wealth of Casterly Rock at your disposal, they are sure to prove a profitable investment.

We Do Not Sow

House Greyjoy has ruled the Iron Islands since the conquest of Aegon Targaryen, surviving in the unforgiving climate by reaving their neighbors and taking what is theirs. The ironborn prefer to fight uncontested, striking quickly before their enemies can establish a solid defense. But perhaps their greatest strength lies in stealth. The House Greyjoy Intro Deck features an abundance of cards with this keyword, including the Kraken’s daughter,  Asha Greyjoy (Kingsmoot, 51), enabling you to collect power quickly through unopposed challenges.

Asha is at her most confident and most powerful when she is acting as the commander of her ship,  Black Wind(Journey to Oldtown, 32), which equips her with renown so she can seize even more power while you pillage your enemy’s deck. To assist Asha with her mission, you can fill your ranks with pillaging Raiders like Euron Crow's Eye(Core Set, 69) and Black Wind's Crew (Core Set, 72). By claiming your victory with speed and ferocity, you will stake your claim to the Seven Kingdoms. All who stand against you shall pay the iron price.

Ours Is the Fury

As the ruling House of the Seven Kingdoms, the Baratheons gain control by forcing their enemies to bend the knee. They also specialize in power challenges, the key to accumulating power and ultimately earning victory in A Game of Thrones: The Card GameStannis Baratheon (Core Set, 52) can minimize your opponent’s ability to regroup after they have deployed their forces. By joining forces with his elder brother Robert Baratheon (Core Set, 48), these noblemen can dominate the field of battle.

When you're in command of the House Baratheon Intro Deck, you can exert your dominance to accumulate further power at the end of each round. Robert Baratheon and Thoros of Myr (Journey to Oldtown, 3) both share renown keyword, while attachments such as Disputed Claim (Lions of Casterly Rock, 3) can grant renown to any LordLady, or Bastard. Any traitorous House that rises in rebellion will be fighting an uphill battle. By maintaining your hold on the Seven Kingdoms and reminding your subjects who their true king is, the Iron Throne will be secure in your hands for generations to come.

Growing Strong

House Tyrell rules the rich area of the Reach with a quiet class and dignity. This noble House is filled with LordsLadies, and Knights worthy of song, all led by  The Queen of Thorns (Core Set, 186). While they never ruled as kings, the Tyrells are ambitious, relying on intrigue and cooperation within their House to quietly gather strength and power before their enemies take notice.

In the House Tyrell Intro Deck, you will find powerful allies who can compound their strength to assist your claim to the throne. For example, Margaery Tyrell (Core Set, 181) can be knelt to increase another character's STR for the duration of the phase. If she uses this ability to bolster Brienne of Tarth (House of Thorns, 2), who may be wielding Heartsbane (Core Set, 191), the Lady becomes nearly unstoppable with eleven STR. In turn, Brienne can increase the STR of yet another character. While a rose may be the greatest beauty of a garden, only a fool would dare forget the thorns.

Unbowed, Unbent, Unbroken

Ruling the southernmost region of Westeros, House Martell is separated from the rest of the Seven Kingdoms by both geography and by culture. In the sweltering deserts of Dorne, this House has patiently awaited vengeance for the death of their beloved princess Elia for nearly two decades. Their patience is unmatched, but now that Westeros has fallen into chaos, the Martells know that this is the time to strike.

When employing the House Martell Intro Deck, your strategy is often to act cunningly, waiting for your opponents to move so that you can launch an effective counterstrike. As such, you are equipped with cards like Doran Martell(Sands of Dorne, 1), Dornish Spy (The Brotherhood Without Banners, 115), and Shadow City Bastard (Sands of Dorne, 16), which focus on icon manipulation and the long game, so that you may choose your battles and execute a single grand strike with deadly precision. At the opportune moment, you can send out fighters like The Red Viper (Oberyn’s Revenge, 95) to make sure that your enemies' crimes are exposed before all of Westeros.

Fire and Blood

After fleeing Westeros during Robert’s Rebellion, the last surviving members of House Targaryen lived in secret, constantly under threat from assassins. Now, under the lead of  Daenerys Targaryen (Core Set, 160), House Targaryen will reclaim what is theirs with fire and with blood. This House shines in military challenges with skilled warriors like Grey Worm (The Fall of Astapor, 53) and Qotho (House of Thorns, 37).

This faction gathers around its powerful leaders, but those who follow House Targaryen and support their claim to their Iron Throne know that the act is treasonous and dangerous. Their cause goes beyond simple allegiance to true belief, and many are willing to sacrifice themselves for the cause. The Freedmen (The Brotherhood Without Banners, 113) owe their independence to Daenerys and they will gladly face any danger for her. This loyalty is often rewarded, when House Targaryen succeeds, they may be freed again and again.

Night Gathers, and Now My Watch Begins

The history of the Night’s Watch dates back to the Age of Heroes, but this once proud order has regretfully been nearly forgotten by the proud lords of Westeros. Once you take command of the order with the Night’s Watch Intro Deck, you will be able recruit for your ranks from the discarded characters of your enemies with card like Old Bear Mormont (Watchers on the Wall, 3) and Sworn to the Watch (Watchers on the Wall, 22). Once these new recruits  Take the Black (Core Set, 139), the Night’s Watch will guard the realms of men against the threats that gather in the north.

The key duty of the Night’s Watch is to defend The Wall (Core Set, 137) at the few standing castles along its length. Specializing in defensive tactics, the stalwart men of the Watch like Jon Snow (Watchers on the Wall, 6) and Defender of the Wall (Oberyn’s Revenge, 85) will ensure that you never fall before your enemies. Unlike the other Houses of A Game of Thrones: The Card Game, as a brother of the Night’s Watch, you do not fight for a family. Your duty is to the realm, and if the only way to protect the Seven Kingdoms is to claim the Iron Throne, then that is precisely what you must do.

Declare Your Allegiance

As the great Houses of Westeros go to war, you cannot stand idle. Where do your loyalties lie? Decide your alliance and join the battle for the Iron Throne! In future articles, we'll reveal the full decklists for each of the Intro Decks and you can look for them to be released in the third quarter of 2018!

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Board Games BOX23 Letter_G Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/1307410104395 Default Title 1.95 841333106249 0
https://exclusivasunibis.com/products/11814962383 2024-04-22T18:34:37-04:00 2024-04-22T18:34:37-04:00 Game of Thrones LCG - 2nd Edition - The Road to Winterfell Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
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https://exclusivasunibis.com/products/1291602100299 2024-04-22T18:31:47-04:00 2024-04-22T18:31:47-04:00 Game of Thrones LCG - 2nd Edition - Someone Always Tells Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
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https://exclusivasunibis.com/products/198028722191 2024-04-22T18:30:08-04:00 2024-04-22T18:30:08-04:00 Game of Thrones LCG - 2nd Edition - The Faith Militant Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

“The Faith Militant reborn… that would be the answer to three hundred years of prayer, Your Grace. The Warrior would lift his shining sword again and cleanse this sinful realm of all its evil.”
   
–The High Septon, A Feast for Crows

Fantasy Flight Games is proud to announce The Faith Militant, the fifth Chapter Pack in the Flight of Crows cycle for A Game of Thrones: The Card Game!

Throughout the fourth cycle of A Game of Thrones: The Card Game, the separate factions of Westeros have continued to increase their strength. But not all power in the Seven Kingdoms is held by political entities like the Great Houses. Religions hold enormous power in A Song of Ice and Fire, and whether it’s the Old Gods, the Drowned God, R’hllor, or the Seven, they each gain new cards and support in this cycle.

The Faith Militant has a special focus on the religions of Westeros, even when viewed alongside the other Chapter Packs of the Flight of Crows cycle. Here, you’ll find characters who’ve sworn fealty to The Seven, the Drowned God, and R’hllor, each serving their gods with the utmost fervor. With iconic characters like Arya Stark, Daenerys Targaryen, and Coldhands also appearing in this expansion, alongside a new agenda focused on The Seven, it’s plain to see that the Seven Kingdoms will never be the same again.

You can pre-order your copy of The Faith Militant at exclusivasunibis today; then, read on for more information!

Swords and Stars

By the time of A Feast for Crows, many gods are growing in power across the realm of Westeros. The long-dormant faith of the Drowned God surges to new life in the Iron Isles under the stewardship of Aeron Damphair. R’hllor’s nightfires have begun to burn across Westeros, as Melisandre or the men of the Brotherhood Without Banners preside over their nightly prayers. Even the Seven—long accepted as the predominant religion for the southern kingdoms—gain new strength with Cersei Lannister’s blessing, as they reform their ancient military orders, the Warrior’s Sons and the Poor Fellows.

You can reflect this growing strength in your own games of A Game of Thrones: The Card Game with a new agenda that invites you to completely swear your allegiance to The SevenThe Faith Militant(The Faith Militant, 99). The Faith Militant offers you a way to gain power fast—and without forcing you to make at least three challenges, as The Lord of the Crossing (The King’s Peace, 60) does. The Faith Militant reads, “Reaction: After you win a challenge, kneel your faction card to move 1 power from the losing opponent’s faction card to a participating The Seven character you control.” Of course, this additional power comes with the price of absolute loyalty: non-The Seven characters and locations that you control cannot gain power.

It’s easy to see that you’ll want an assortment of The Seven characters in a deck using The Faith Militant agenda. While there are neutral options like Begging Brother (Oberyn’s Revenge, 97) orSilent Sisters (Ghosts of Harrenhal, 97), there’s one House that has shown a distinct affinity for The Seven: House Stark. Catelyn Stark (Wolves of the North, 2) is a character who can still gain power, even under the restraints of The Faith Militant—and every power you move onto her with the agenda only increases her STR. A House Tully Septon (Wolves of the North, 15), on the other hand, allows you to use the power that you have gained to fuel your economy and play out more House Tully and The Seven characters.

Along with giving your characters another way to gain power with The Faith Militant, you gain another way to race to victory and seize more power with a new Song event, "The Song of the Seven" (The Faith Militant, 98). After you lose dominance, you can play this event to turn that loss to your advantage, snatching two power from the winning opponent’s faction card and moving them to one of your The Seven characters! Not only does this event provide more power that brings you closer to victory, it lets you commit your characters to challenges without worrying too much about the dominance phase. Even when your opponent wins dominance, you can grab that power right back… with interest.

One downside to filling a deck with The Seven characters is that these characters rarely rank among the strongest, most powerful, or most dangerous characters in the game. Still, you may be able to bring a form of equality to your struggles for the Iron Throne with the help of The High Sparrow (The Faith Militant, 97). The High Sparrow’s power in challenges in limited, but he has an unmistakable ability to keep your opponent’s economy in check. While The High Sparrow is in play, no player can gain more than seven gold or draw more than three cards in a single round! With new and powerful economy locations for every faction entering the game throughout the Blood and Gold cycle, The High Sparrow may be just what you need to keep your opponent’s economy in check. Though his restriction affects you as well, it’s easy to build your deck with this in mind, ensuring that seven gold and three cards per round are more than enough to bring you to power.

Fight for the Seven

The power of the Seven is growing—but they are just one of the religions that you can incorporate into your decks in A Game of Thrones: The Card Game. Will you devote yourself to the Seven, to the Drowned God, to R’hllor, or to the Old Gods? The choice is yours with The Faith Militant.

Pre-order your copy of The Faith Militant (GT27) at exclusivasunibis today! You can look for The Faith Militant to release in the second quarter of 2018.

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Board Games BOX23 Letter_G Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/198028722191 Default Title 1.95 841333103507 0
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Game of Thrones Living Card Game - Winds of Winter (Revised) and more Board Games from Fantasy Flight Games are available now at exclusivasunibis! ]]>
Board Games BOX23 Letter_G Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/11814983631 Default Title 0.95 9781616613549 0
https://exclusivasunibis.com/products/11816384783 2024-04-22T15:51:42-04:00 2024-04-22T15:51:42-04:00 Star Wars Living Card Game - Technological Terror Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

Star Wars Living Card Game - Technological Terror and more Board Games from Fantasy Flight Games are available now at exclusivasunibis!

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Board Games BOX23 Letter_S Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/11816384783 Default Title 1.95 841333101114 0
https://exclusivasunibis.com/products/11816383439 2024-04-22T15:51:39-04:00 2024-04-22T15:51:39-04:00 Star Wars Living Card Game - Scrap Metal Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

Star Wars Living Card Game - Scrap Metal and more Board Games from Fantasy Flight Games are available now at exclusivasunibis!

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Board Games BOX23 Letter_S Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/11816383439 Default Title 1.95 841333101091 0
https://exclusivasunibis.com/products/11816380303 2024-04-22T15:51:35-04:00 2024-04-22T15:51:35-04:00 Star Wars Living Card Game - Power of the Force Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

Star Wars Living Card Game - Power of the Force and more Board Games from Fantasy Flight Games are available now at exclusivasunibis!

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Board Games BOX23 Letter_S Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/11816380303 Default Title 1.95 841333101107 0
https://exclusivasunibis.com/products/11816378895 2024-04-22T15:51:32-04:00 2024-04-22T15:51:32-04:00 Star Wars Living Card Game - Meditation and Mastery Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

Star Wars Living Card Game - Meditation and Mastery and more Board Games from Fantasy Flight Games are available now at exclusivasunibis!

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Board Games BOX23 Letter_S Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/11816378895 Default Title 1.95 841333101084 0
https://exclusivasunibis.com/products/11816386255 2024-04-22T15:51:25-04:00 2024-04-22T15:51:25-04:00 Star Wars Living Card Game - Ancient Rivals Force Pack Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

Star Wars Living Card Game - Ancient Rivals Force Pack and more Board Games from Fantasy Flight Games are available now at exclusivasunibis!

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Board Games BOX23 Letter_S Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/11816386255 Default Title 1.95 841333101060 0
https://exclusivasunibis.com/products/11816370127 2024-04-22T15:51:24-04:00 2024-04-22T15:51:24-04:00 Star Wars Living Card Game - A Wretched Hive Force Pack Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 1.95

Star Wars Living Card Game - A Wretched Hive and more Board Games from Fantasy Flight Games are available now at exclusivasunibis!

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Board Games BOX23 Letter_S Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/11816370127 Default Title 1.95 841333101077 0
https://exclusivasunibis.com/products/7421182804155 2024-04-09T12:41:29-04:00 2024-04-09T12:41:29-04:00 Sherlock Files - Devilish Details Board Games Indie Boards & Cards

Vendor: Indie Boards & Cards
Type: Board Games
Price: 22.95

Number of Players: 1-8

Playing Time: 60 Minutes

Recommended Ages: 14+

Sherlock Files, vol. 6: Devilish Details includes three new confounding cases to solve.

  • Diagnose the cause of why a shopkeeper’s innocuous stumble led to an unlikely death.
  • Discover if there’s a cure for a medieval mayor’s illness, or if he has been possessed by a demon!
  • Track down the truth behind a Renaissance woman’s death, and why her fingers are mysteriously dyed blue...

For each case you will follow the clues, piece together the evidence, and then identify who did it, how, and why.

This is a completely standalone game, and does not require any other Sherlock Files games to play.

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BFCM2023 Board Games BOX23 Letter_S Publisher_Indie Boards & Cards https://exclusivasunibis.com/products/7421182804155 Default Title 22.95 810017900299 0
https://exclusivasunibis.com/products/7906971353275 2024-03-25T12:05:40-04:00 2024-03-25T12:05:40-04:00 Arkham Horror - 2017 Invocation Playmat (NO PACKAGING OR PROMOTIONAL CARDS) Board Games Fantasy Flight Games

Vendor: Fantasy Flight Games
Type: Board Games
Price: 11.95

The Invocation playmat whispers—or mutters, or howls—of the terrors that await you. Do you really want to enter that abandoned house? Do you really think your shotgun will protect you? Inspired by The Labyrinths of Lunacy, the Invocation playmat reminds you that the horrors of Arkham Horror: The Card Game can shatter your sanity just as easily as they can rend your flesh.

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Availability_Only Show In Stock Items Board Games BOX23 Letter_A Publisher_Fantasy Flight Games https://exclusivasunibis.com/products/7906971353275 Default Title 11.95 ARKHAM2017INVOCATION 0
https://exclusivasunibis.com/products/7928248697019 2024-03-13T17:08:07-04:00 2024-03-13T17:08:07-04:00 Fliptown: The Outskirts Mini-Expansion Board Games Write Stuff Games

Vendor: Write Stuff Games
Type: Board Games
Price: 8.95

The Outskirts cards bring new challenges and incentives to Fliptown. This mini-expansion is compatible with both multi-player games and solo play. Also included are two new Cowbots (Annie Oakley and Doc Holliday) and two new Characters (The Gambler and The Snakeoil Salesman). ]]>
Availability_Only Show In Stock Items Board Games BOX23 Filter By_Expansions Filter By_New Releases Letter_F https://exclusivasunibis.com/products/7928248697019 Default Title 8.95 WSG00102 0