{"product_id":"star-wars-armada-imperial-assault-carriers","title":"Star Wars Armada - Imperial Assault Carriers","description":"\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003e\"Have no fear. Help is on the way.\"\u003c\/em\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e–Agent Kallus\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/bc\/a0\/bca0bfad-5cd3-43bb-9df3-52de5174a304\/imperialcarriers_layout.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/bc\/a0\/bca0bfad-5cd3-43bb-9df3-52de5174a304\/imperialcarriers_layout.png\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003ch2 style=\"box-sizing: border-box; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-weight: 500; line-height: 1.1; color: #333333; margin-top: 20px; margin-bottom: 10px; font-size: 25px;\"\u003eCruisers and Assault Carriers\u003c\/h2\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eAs with all the other \u003cem style=\"box-sizing: border-box;\"\u003eArmada\u003c\/em\u003e starships released thus far, your flotilla of \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e-class cruisers can be paired with either of two different ship cards—the \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e-class Cruisers or the \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e-class Assault Carriers.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/b7\/a0\/b7a0a881-ea5a-4604-913a-d5152e667025\/swm18-gozanti-class-cruisers.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/b7\/a0\/b7a0a881-ea5a-4604-913a-d5152e667025\/swm18-gozanti-class-cruisers.png\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e \u003c\/a\u003e\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/f8\/1a\/f81a8367-c281-4fd2-9dab-b62c36b1bfa9\/swm18-gozanti-class-assault-carriers.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/f8\/1a\/f81a8367-c281-4fd2-9dab-b62c36b1bfa9\/swm18-gozanti-class-assault-carriers.png\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eAs both of these flotillas can only fire a single die at a time in ship-to-ship combat, neither is likely to be used in such a capacity. Admittedly, with the red attack die from their forward hull zone, the \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e-class Assault Carriers are more likely to be able to fire a shot or two at an enemy ship. Still, with only three hull and no more than a single point of shielding on each hull zone, your \u003cem style=\"box-sizing: border-box;\"\u003eGozantis\u003c\/em\u003e cannot afford to get caught in enemy fire. Not even their potent scatter token will protect them against the sort of sustained fire an Assault Frigate Mark II or the \u003cem style=\"box-sizing: border-box;\"\u003eHome One\u003c\/em\u003e could throw at them.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eInstead, you will most likely want to keep these ships at a distance and use them to support your squadrons or your other ships. After all, with their squadron value of \"2,\" your \u003cem style=\"box-sizing: border-box;\"\u003eGozantis\u003c\/em\u003e offer you a highly cost-efficient means of conveying commands to your \u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003ebombers\u003c\/span\u003e and other squadrons. Indeed, you should probably expect to see these flotillas anchoring \u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003ebomber\u003c\/span\u003e squadrons, often making use of \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/5a\/0a\/5a0a6c0b-f36b-4980-81f5-a409aba5d610\/expanded-hangar-bay.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eExpanded Hangar Bay\u003c\/a\u003e , \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/b7\/36\/b736cb53-edbf-4af1-a085-77df72d01488\/swm18_bomber_command_center.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eBomber Command Center\u003c\/a\u003e , and the \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/56\/d6\/56d6019c-539d-4a0a-9df8-276a2ebe13fc\/swm18-vector.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eVector\u003c\/em\u003e\u003c\/a\u003e \u003cem style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003eTitle\u003c\/span\u003e\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/7e\/38\/7e381a5c-c2ab-49d6-8b70-75f100ac956e\/gozanti-bomberfling-diagram.jpg\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/7e\/38\/7e381a5c-c2ab-49d6-8b70-75f100ac956e\/gozanti-bomberfling-diagram.jpg\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e \u003c\/a\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eEquipped with an Expanded Hangar Bay, the \u003c\/em\u003eVector\u003cem style=\"box-sizing: border-box;\"\u003e commands three Firespray squadrons to bombard the Rebellion's Corellian corvette.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003ePerhaps simply because it seems so natural to hold your \u003cem style=\"box-sizing: border-box;\"\u003eGozantis\u003c\/em\u003e back at a distance from the main thrust of the battle, you may also see a few daring fleet admirals aim for the element of surprise by flying their \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e flotillas straight at an enemy ship in order to soften it up for the rest of their fleet. Such a tactic would likely rely heavily upon the \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e's scatter token, possibly even discarding it in the initial approach in order to bring the flotilla's \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/2d\/cd\/2dcd9fe0-78db-4437-84fe-7b2a2e01e17c\/swm18-slicer-tools.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eSlicer Tools\u003c\/a\u003e into play.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eSome clever maneuvering may allow a \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e commander to get within range of its Slicer Tools, even as it stays just out of range of the black dice on a ship like the MC30c Torpedo Frigate, and the fleet admirals who can pull off this sort of maneuver are the ones who should consider flying the \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/ae\/4d\/ae4d3356-f6a5-4ab0-af3e-74cab16bb6d0\/swm18-suppressor.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eSuppressor\u003c\/em\u003e\u003c\/a\u003e and recruiting \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/d5\/9c\/d59ca4ad-0575-4b37-865c-e6f98999b4ed\/swm18-general-tagge.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eGeneral Tagge\u003c\/a\u003e as their commander, in order to refresh their flotillas' scatter tokens in the third and fifth rounds of play.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/96\/a5\/96a5d0c0-d5d1-4e9c-b07e-e8db11044568\/slicer-tools-diagram-1.jpg\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/96\/a5\/96a5d0c0-d5d1-4e9c-b07e-e8db11044568\/slicer-tools-diagram-1.jpg\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e \u003c\/a\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eThe \u003c\/em\u003eSuppressor\u003cem style=\"box-sizing: border-box;\"\u003e flies into range to use its Slicer Tools against the Rebellion's MC30c frigate, even while staying out of range of the ship's potent black dice. Since the MC30c is currently unable to command any squadrons, the Imperial commander resets its top command dial to a squadron command, and if the MC30c ends its maneuver within distance 1–3 of the \u003c\/em\u003eSuppressor\u003cem style=\"box-sizing: border-box;\"\u003e, the Imperial commander will also be able to exhaust one of its defense tokens.\u003c\/em\u003e\u003c\/p\u003e\n\u003ch2 style=\"box-sizing: border-box; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-weight: 500; line-height: 1.1; color: #333333; margin-top: 20px; margin-bottom: 10px; font-size: 25px;\"\u003eFleet Support\u003c\/h2\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eThere are a total of four different Fleet Support upgrades in the Imperial Assault Carriers Expansion Pack. Along with the Bomber Command Center and Slicer Tools, you will also find \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/06\/8a\/068ad755-4465-4b1f-adc4-8632654aeae4\/swm18_comms_net.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eComms Net\u003c\/a\u003e and a \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/02\/b1\/02b1d3a8-29ac-452f-ab25-fece3eb15b64\/swm18-jamming-field.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eJamming Field\u003c\/a\u003e . Each stands to define your flotilla of \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e\u003cem style=\"box-sizing: border-box;\"\u003es\u003c\/em\u003e by outfitting it with a different ability, but more than that, each suggests a different way of flying your flotilla.\u003c\/p\u003e\n\u003cul style=\"box-sizing: border-box; margin-top: 0px; margin-bottom: 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\n\u003cli style=\"box-sizing: border-box;\"\u003eThe Bomber Command Center requires you to keep your flotilla within distance 1-5 of friendly \u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003ebombers\u003c\/span\u003e.\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box;\"\u003eYour Comms Net requires you to keep your flotilla within distance 1-5 of a friendly ship.\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box;\"\u003eSlicer Tools require you put your \u003cem style=\"box-sizing: border-box;\"\u003eGozantis\u003c\/em\u003e at risk, by maneuvering them within distance 1-3 of an enemy ship.\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box;\"\u003eFinally, a Jamming Field works best when you can maneuver your flotilla beyond distance \"2\" of your squadrons, yet can remain at distance 1-2 of the enemy squadrons engaged with them.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eBecause they offer the most forgiving ranges and require you only to maneuver your flotilla into position with your other ships and squadrons, rather than establishing a position relative to your opponent's ships or squadrons, the Bomber Command Center and Comms Net are likely the easiest Fleet Support upgrades to incorporate, and one can easily imagine facing future Imperial fleets that use their Imperial Assault Carriers not only to fling \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/13\/44\/134471d9-78bb-4287-8730-f8abe4305b0a\/major-rhymer.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eMajor Rhymer\u003c\/a\u003eand other \u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003ebombers\u003c\/span\u003e at enemy ships, but also to feed their \u003cem style=\"box-sizing: border-box;\"\u003eImperial\u003c\/em\u003e-class Star Destroyers an engineering token each round, so that the bigger ships can keep their shields up almost indefinitely.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/e8\/e0\/e8e0c9b2-1bec-4e6e-a0e9-6ec732e0dec5\/commsnetdiagram.jpg\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/e8\/e0\/e8e0c9b2-1bec-4e6e-a0e9-6ec732e0dec5\/commsnetdiagram.jpg\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e \u003c\/a\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eThe Imperial commander assigns an engineering command to his \u003c\/em\u003eGozanti\u003cem style=\"box-sizing: border-box;\"\u003e flotilla\u003c\/em\u003e\u003cem style=\"box-sizing: border-box;\"\u003e, then uses its Comms Net to pass the engineering token to the \u003c\/em\u003eImperial\u003cem style=\"box-sizing: border-box;\"\u003e-class Star Destroyer, allowing it to spend six engineering points when it reveals its own engineering command. The Star Destroyer then uses those six engineering points to recharge its left hull zone's shields from zero to three.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eOn the other hand, it is precisely because the other two Fleet Support upgrades—the Slicer Tools and Jamming Field—are so much more difficult to coordinate that they may eventually prove to make the greater impact. Their use requires a greater degree of skill and vision, but it is easy to imagine how a flotilla equipped with \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/fe\/93\/fe939635-6aa6-4394-8bf6-bcc45145d320\/swm-director-isard.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eDirector Isard\u003c\/a\u003e and Slicer Tools may render enemy ships more vulnerable to your \u003cem style=\"box-sizing: border-box;\"\u003eImperial\u003c\/em\u003e-class Star Destroyer's \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/5a\/0d\/5a0d7fb0-baf2-4623-a23a-08adb4627729\/phylon-q7-tractor-beams.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003ePhylon Q7 Tractor Beams\u003c\/a\u003e .\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/25\/df\/25dfd5cc-43f4-4896-a8cf-42ae9610008b\/tractorbeamdiagram.jpg\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/25\/df\/25dfd5cc-43f4-4896-a8cf-42ae9610008b\/tractorbeamdiagram.jpg\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e \u003c\/a\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eBy using its Slicer Tools to change an Assault Frigate Mark II's top dial from a navigate command to a squadron command, the flotilla of Imperial assault carriers renders the Rebel ship vulnerable to the \u003c\/em\u003eImperial\u003cem style=\"box-sizing: border-box;\"\u003e-class Star Destroyer's tractor beam, ensuring that the Star Destroyer will be able to keep it within its front arc for at least one more volley.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eMoreover, the more highly skilled fleet admirals will also do a better job of anticipating the ways that ships and squadrons are likely to move across the battlefield, and it is easy to believe that some of the most highly skilled admirals will be able to plan their maneuvers so that their flotillas can command their \u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003ebombers\u003c\/span\u003e into battle before following after them with their Jamming Fields to protect them from retaliatory strikes by enemy fighter wings. Add another flotilla of \u003cem style=\"box-sizing: border-box;\"\u003eGozantis\u003c\/em\u003e and the \u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003eIntel\u003c\/span\u003e keyword from a squadron like \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/4e\/16\/4e16b5f2-f5b7-4c94-8439-1169ad82e872\/swm14-dengar.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eDengar's\u003c\/a\u003e , and you may be able to design a small, mobile strikeforce that can fairly well ignore enemy squadrons as it repeatedly hammers enemy ships.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/b0\/78\/b07833f1-40b6-4fb4-8535-d46c315485e6\/dengarstrikediagram.jpg\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/b0\/78\/b07833f1-40b6-4fb4-8535-d46c315485e6\/dengarstrikediagram.jpg\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e \u003c\/a\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eThe Imperial commander uses his \u003c\/em\u003eGozantis\u003cem style=\"box-sizing: border-box;\"\u003e to command Dengar and a pair of TIE bombers to strike at a Nebulon-B frigate. Then, through some skillful maneuvering, he catches the Rebel squadrons within range of his Jamming Field, even while leaving his squadrons clear.\u003c\/em\u003e\u003c\/p\u003e\n\u003ch2 style=\"box-sizing: border-box; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-weight: 500; line-height: 1.1; color: #333333; margin-top: 20px; margin-bottom: 10px; font-size: 25px;\"\u003eGeneral Tagge and Agent Kallus\u003c\/h2\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eRounding out the Imperial Assault Carriers Expansion Pack's eight different upgrades are its commander and officer, General Tagge and \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/05\/7d\/057d6ac6-4633-479b-9ace-88dace008dae\/swm18-agent-kallus.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003eAgent Kallus\u003c\/a\u003e .\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/d5\/9c\/d59ca4ad-0575-4b37-865c-e6f98999b4ed\/swm18-general-tagge.png\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eWith his ability to restore defense tokens, General Tagge is a boon to any strategy making use of aggresively minded \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e commanders, who may certainly need to burn their scatter tokens to survive. But his influence also reaches far beyond aggressive \u003cem style=\"box-sizing: border-box;\"\u003eGozantis\u003c\/em\u003e. For starters, you could burn defense tokens from your\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/dc\/d1\/dcd18bbf-0a15-441c-8c35-216403c63e96\/devastator.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eDevastator\u003c\/em\u003e\u003c\/a\u003e in the early rounds to gain offensive advantages, and then regain them in the third and fifth rounds in order to hold the ship together for the eventual win. Similarly, Tagge allows you to more aggressively burn shields to fuel the attacks from your \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/8d\/bc\/8dbced02-3c39-4cf1-9e96-6993cffdc110\/dominator.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eDominator\u003c\/em\u003e\u003c\/a\u003e since, later, you will be able to recover one or two of the defense tokens you likely need to stay intact.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eNonetheless, Tagge is not, himself, truly an aggressively minded upgrade. He is more defensive, and it is only his foresightedness that shores up the weaknesses you expose by attacking so aggressively. Among other things, that means that you need to plan your approach to best maximize your offense in the early rounds, at which time you'll want to burn defense tokens to withstand your enemy's attacks. By the start of the third and fifth rounds, you will want to have gained a significant advantage, and Tagge should be helping you recoup the costs.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eFinally, Agent Kallus provides an answer to any Rebel fleet that threatens to harry your ships with unique squadrons. Arguably best used aboard a \u003cem style=\"box-sizing: border-box;\"\u003eRaider II\u003c\/em\u003e-class Corvette equipped with one of its unique \u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eTitles\u003c\/em\u003e\u003c\/span\u003e, the \u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/e9\/0a\/e90ab2ea-b816-47d5-b7a5-de0f141c3918\/swm15-impetuous.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eImpetuous\u003c\/em\u003e\u003c\/a\u003e or\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/be\/cc\/becc7cfb-2ef0-4b50-b13b-ec01c92c8063\/swm15-instigator.png\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eInstigator\u003c\/em\u003e\u003c\/a\u003e , Agent Kallus is also a natural fit for a \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e flotilla designed to lead a fighter wing ordered to hunt down enemy \u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003ebombers\u003c\/span\u003e. Aboard a flotilla of \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e-class Assault Carriers with Jamming Field and Expanded Hangar Bay, Agent Kallus and his squadrons are more than capable of thwarting any Rebel \u003cspan style=\"box-sizing: border-box; font-weight: bold;\"\u003ebomber\u003c\/span\u003e wing.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\u003ca href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/ad\/30\/ad300c87-2cad-4253-abe1-c260f3b80f1d\/kallusdiagram.jpg\" data-colorbox-rel=\"ffg-lightbox\" style=\"box-sizing: border-box; background-color: transparent; color: #337ab7; text-decoration-line: none;\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/ad\/30\/ad300c87-2cad-4253-abe1-c260f3b80f1d\/kallusdiagram.jpg\" alt=\"\" style=\"box-sizing: border-box; border: 0px; vertical-align: middle;\"\u003e \u003c\/a\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cem style=\"box-sizing: border-box;\"\u003eAgent Kallus leads a fighter wing to intercept the Rebellion's unique fighter aces. After skillfully catching Luke Skywalker and \"Dutch\" Vander in two firing arcs, Kallus adds a total of five dice to his flotilla's attacks for the round—one to his attack against Wedge Antilles, and one each to all the flotilla's attacks against Luke and \"Dutch.\"\u003c\/em\u003e\u003c\/p\u003e\n\u003ch2 style=\"box-sizing: border-box; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-weight: 500; line-height: 1.1; color: #333333; margin-top: 20px; margin-bottom: 10px; font-size: 25px;\"\u003eHow Will You Fly Your Flotillas?\u003c\/h2\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003eUltimately, the best way to fly a flotilla of \u003cem style=\"box-sizing: border-box;\"\u003eGozanti\u003c\/em\u003e-class cruisers is the way that best complements your overall strategy. But the question remains: how will you make use of these flexible flotillas to complement your fleet? Will you rely upon them to activate your squadrons? Will you field multiple flotillas and activate them early in order to draw out your opponent's larger ships? Will you use them to ensure your commands are more effective than your opponent's, from round to round?\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":48014905103,"sku":"FFGSWM18","price":22.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1704\/1809\/files\/Star-Wars-Armada-Imperial-Assault-Carriers.jpg?v=1698353544","url":"https:\/\/exclusivasunibis.com\/products\/star-wars-armada-imperial-assault-carriers","provider":"exclusivasunibis","version":"1.0","type":"link"}